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    • Sara & Erik finished half marathon in Würzburg
    • Sara was honored for her outstanding PhD Thesis
    • CHI’25: Sara received an honorable mention award
    • Best Poster Award for Erik at IEEE VR 2025
    • Erik has joined Meta Reality Labs in Zürich as UX Researcher
    • Erik successfully defended his PhD Thesis
    • Sara defended her PhD Thesis with distinction
    • Erik has joined the HCI Group of the University of Hamburg
    • Sara receives honorable mention award at TEI’24
    • ARD features ViTraS project
    • CHI’23: Erik received an honorable mention award
    • Erik received the prestigious Meta Research PhD Fellowship
    • Best Paper nomination for Erik & Sara at ACM ICMI 2020
    • Erik & Sara received Best Paper Runner-Up at ACM ICMI 2019
    • Project ViTraS receives DIVR Best Impact Award
  • Erik Wolf
  • Sara Wolf
  • Publications
    • A Toolkit for Creating Intelligent Virtual Humans in Extended Reality
    • Avatars for the Masses: Smartphone-Based Reconstruction of Humans for Virtual Reality
    • Do You Feel Better? The Impact of Embodying Photorealistic Avatars with Ideal Body Weight on Attractiveness and Self-Esteem in Virtual Reality
    • How a Clinical Decision Support System Changed the Diagnosis Process: Insights from an Experimental Mixed-Method Study in a Full-Scale Anesthesiology Simulation
    • I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication
    • Pace Layers and Research Products
    • Participation User Experience: A Call to Better Manage the Most Important Resource in User-Centered Design
    • Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry
    • Segen Interaktiv: Die Interdisziplinäre Entwicklung Eines Außerschulischen Lernortes zu Interreligiösen Segensräumen
    • The Influence of Avatar Visual Fidelity on Embodiment and User Experience in Virtual Reality
    • The Resound Sphere: Co-Exploring Alternatives for Community Remote Practice of Faith
    • Virtual Body Image Exercises for People with Obesity – Results on Eating Behavior and Body Perception of the ViTraS Pilot Study
    • Wax Arts With Honeybees – Taking First Steps Toward Multispecies Co-Creation
    • (Un)designing AI for Mental and Spiritual Wellbeing
    • Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality
    • Exploring Virtual Reality for Religious Education in Real-World Settings
    • From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
    • From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual Reality
    • Individual-, System-, and Application-Related Factors Influencing the Perception of Virtual Humans in Virtual Environments
    • Making Alternatives Through Design for Mediated Spiritual Practice
    • Mediating the Sacred: Configuring a Design Space for Religious and Spiritual Tangible Interactive Artifacts
    • Navigating Intersections of Religion/Spirituality and Human-Computer Interaction
    • Partizipative und Sozialverantwortliche Technikentwicklung
    • Rituals and Interactive Technologies: Designing Extraordinary Experiences
    • Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage
    • Still Not a Lot of Research? Re-Examining HCI Research on Religion and Spirituality
    • Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality
    • Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
    • “hubbel”: A Hybrid Letterbox That Stimulates Civic Participation Through Local Information Sharing in Neighbourhoods
    • “If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual Reality
    • Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness
    • Auswirkung von (virtuellen) Körperbildübungen auf das Ernährungsverhalten von Personen mit Adipositas – Ergebnisse der ViTraS-Pilotstudie
    • Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion
    • Designing Tangible Interactive Artifacts for Religious and Spiritual Purposes
    • Embodiment and Personalization for Self-Identification with Virtual Humans
    • Holographic Augmented Reality Mirrors for Daily Self-Reflection on the Own Body Image
    • Partizipative und Sozialverantwortliche Technikentwicklung
    • SustainTourism – Experiencing Tourism From Home
    • The God-I-Box: Iteratively Provotyping Technology-Mediated Worship Services
    • The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality
    • Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism
    • ‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life Transitions
    • Analyzing Eye Tracking Data in Mirror Exposure
    • Co-Imagining Participatory Design in Religious and Spiritual Contexts
    • Collaborative Speculations on Future Themes for Participatory Design in Germany
    • Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality
    • Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror
    • Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
    • Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality
    • Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services
    • Unavailability and Holism: Rethinking HCI with Concepts from Theology
    • UNeedS: Development of Scales to Measure the Satisfaction and Frustration of 13 Fundamental Needs
    • Virtual Human Coherence and Plausibility – Towards a Validated Scale
    • Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
    • Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans
    • Citizen Needs – To Be Considered: Requirements for Local Civic Participation Tools
    • Partizipative & Sozialverantwortliche Technikentwicklung
    • Segen: erfahren, erleben, erproben - VR-Erlebnis im außerschulischen Lehr-Lern-Szenario für den Religionsunterricht
    • Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match
    • The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
    • Und dann kam Corona: Ein Technikentwicklungsprojekt zwischen Partizipation und Wirklichkeit
    • “Lasst uns Gesichtserkennung auf dem Marktplatz einsetzen”: Warum Dystopien PD Projekte voranbringen
    • Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality
    • Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
    • Experience Matters: Design and Evaluation of an Anesthesia Support Tool Guided by User Experience Theory
    • Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality
    • MindPeaks: Formative Evaluation Method of Mindfulness Meditation Apps
    • Participant's View: Short-Term Evaluation of Realizing PD Ideals
    • Partizipative & Sozialverantwortliche Technikentwicklung
    • “Paint That Object Yellow”: Multimodal Interaction to Enhance Creativity During Design Tasks in VR
    • Monitoring Vital Signs with Time-Compressed Speech
    • Rapid Preparation of Eye Tracking Data for Debriefung in Medical Training: A Feasibility Study
    • Supporting Multiple Patient Monitoring with Head-Worn Displays and Spearcons
    • ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline
Publications
The Influence of Avatar Visual Fidelity on Embodiment and User Experience in Virtual Reality

The Influence of Avatar Visual Fidelity on Embodiment and User Experience in Virtual Reality

Judith Hartfill
,
Frederico Bormann
,
Erik Wolf
,
Frank Steinicke
PDF Cite DOI
← Segen Interaktiv: Die Interdisziplinäre Entwicklung Eines Außerschulischen Lernortes zu Interreligiösen Segensräumen
The Resound Sphere: Co-Exploring Alternatives for Community Remote Practice of Faith →

© 2019 – 2025 by Sara Wolf and Erik Wolf. This work is licensed under CC BY NC ND 4.0.