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  • Posts
    • Sara was honored for her outstanding PhD Thesis
    • CHI’25: Sara received an honorable mention award
    • Best Poster Award for Erik at IEEE VR 2025
    • Erik has joined Meta Reality Labs in Zürich as UX Researcher
    • Erik successfully defended his PhD Thesis
    • Sara defended her PhD Thesis with distinction
    • Sara receives honorable mention award at TEI’24
    • Erik received the prestigious Meta Research PhD Fellowship
    • Best Paper nomination for Erik & Sara at ACM ICMI 2020
    • Erik & Sara received Best Paper Runner-Up at ACM ICMI 2019
  • Erik Wolf
  • Sara Wolf
  • Publications
    • A Toolkit for Creating Intelligent Virtual Humans in Extended Reality
    • Do You Feel Better? The Impact of Embodying Photorealistic Avatars with Ideal Body Weight on Attractiveness and Self-Esteem in Virtual Reality
    • I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication
    • Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
    • From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
    • From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual Reality
    • Individual-, System-, and Application-Related Factors Influencing the Perception of Virtual Humans in Virtual Environments
    • Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality
    • Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
    • WILDAVATARS: Smartphone-Based Reconstruction of Full-Body Avatars in the Wild
    • “If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual Reality
    • Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness
    • Auswirkung von (virtuellen) Körperbildübungen auf das Ernährungsverhalten von Personen mit Adipositas – Ergebnisse der ViTraS-Pilotstudie
    • Embodiment and Personalization for Self-Identification with Virtual Humans
    • Holographic Augmented Reality Mirrors for Daily Self-Reflection on the Own Body Image
    • The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality
    • Analyzing Eye Tracking Data in Mirror Exposure
    • Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality
    • Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror
    • Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
    • Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality
    • Virtual Human Coherence and Plausibility – Towards a Validated Scale
    • Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
    • Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans
    • Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match
    • The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
    • Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality
    • Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality
    • \"Paint That Object Yellow\": Multimodal Interaction to Enhance Creativity During Design Tasks in VR
    • Head-Worn Displays and Spearcons: Supporting Multiple Patient Monitoring
    • Monitoring Vital Signs with Time-Compressed Speech
    • Rapid Preparation of Eye Tracking Data for Debriefung in Medical Training: A Feasibility Study
    • ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline
  • Publications
    • A Toolkit for Creating Intelligent Virtual Humans in Extended Reality
    • Avatars for the Masses: Smartphone-Based Reconstruction of Humans for Virtual Reality
    • Do You Feel Better? The Impact of Embodying Photorealistic Avatars with Ideal Body Weight on Attractiveness and Self-Esteem in Virtual Reality
    • How a Clinical Decision Support System Changed the Diagnosis Process: Insights from an Experimental Mixed-Method Study in a Full-Scale Anesthesiology Simulation
    • I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication
    • Pace Layers and Research Products
    • Participation User Experience: A Call to Better Manage the Most Important Resource in User-Centered Design
    • Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry
    • Segen Interaktiv: Die Interdisziplinäre Entwicklung Eines Außerschulischen Lernortes zu Interreligiösen Segensräumen
    • Virtual Body Image Exercises for People with Obesity – Results on Eating Behavior and Body Perception of the ViTraS Pilot Study
    • Wax Arts With Honeybees – Taking First Steps Toward Multispecies Co-Creation
    • (Un)designing AI for Mental and Spiritual Wellbeing
    • Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality
    • Exploring Virtual Reality for Religious Education in Real-World Settings
    • From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
    • From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual Reality
    • Individual-, System-, and Application-Related Factors Influencing the Perception of Virtual Humans in Virtual Environments
    • Making Alternatives Through Design for Mediated Spiritual Practice
    • Mediating the Sacred: Configuring a Design Space for Religious and Spiritual Tangible Interactive Artifacts
    • Navigating Intersections of Religion/Spirituality and Human-Computer Interaction
    • Partizipative und Sozialverantwortliche Technikentwicklung
    • Rituals and Interactive Technologies: Designing Extraordinary Experiences
    • Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage
    • Still Not a Lot of Research? Re-Examining HCI Research on Religion and Spirituality
    • Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality
    • Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
    • “hubbel”: A Hybrid Letterbox That Stimulates Civic Participation Through Local Information Sharing in Neighbourhoods
    • “If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual Reality
    • Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness
    • Auswirkung von (virtuellen) Körperbildübungen auf das Ernährungsverhalten von Personen mit Adipositas – Ergebnisse der ViTraS-Pilotstudie
    • Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion
    • Designing Tangible Interactive Artifacts for Religious and Spiritual Purposes
    • Embodiment and Personalization for Self-Identification with Virtual Humans
    • Holographic Augmented Reality Mirrors for Daily Self-Reflection on the Own Body Image
    • Partizipative und Sozialverantwortliche Technikentwicklung
    • SustainTourism – Experiencing Tourism From Home
    • The God-I-Box: Iteratively Provotyping Technology-Mediated Worship Services
    • The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality
    • Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism
    • ‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life Transitions
    • Analyzing Eye Tracking Data in Mirror Exposure
    • Co-Imagining Participatory Design in Religious and Spiritual Contexts
    • Collaborative Speculations on Future Themes for Participatory Design in Germany
    • Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality
    • Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror
    • Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
    • Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality
    • Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services
    • Unavailability and Holism: Rethinking HCI with Concepts from Theology
    • UNeedS: Development of Scales to Measure the Satisfaction and Frustration of 13 Fundamental Needs
    • Virtual Human Coherence and Plausibility – Towards a Validated Scale
    • Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
    • Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans
    • Citizen Needs – To Be Considered: Requirements for Local Civic Participation Tools
    • Partizipative & Sozialverantwortliche Technikentwicklung
    • Segen: erfahren, erleben, erproben - VR-Erlebnis im außerschulischen Lehr-Lern-Szenario für den Religionsunterricht
    • Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match
    • The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
    • Und dann kam Corona: Ein Technikentwicklungsprojekt zwischen Partizipation und Wirklichkeit
    • “Lasst uns Gesichtserkennung auf dem Marktplatz einsetzen”: Warum Dystopien PD Projekte voranbringen
    • Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality
    • Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
    • Experience Matters: Design and Evaluation of an Anesthesia Support Tool Guided by User Experience Theory
    • Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality
    • MindPeaks: Formative Evaluation Method of Mindfulness Meditation Apps
    • Participant's View: Short-Term Evaluation of Realizing PD Ideals
    • Partizipative & Sozialverantwortliche Technikentwicklung
    • “Paint That Object Yellow”: Multimodal Interaction to Enhance Creativity During Design Tasks in VR
    • Monitoring Vital Signs with Time-Compressed Speech
    • Rapid Preparation of Eye Tracking Data for Debriefung in Medical Training: A Feasibility Study
    • Supporting Multiple Patient Monitoring with Head-Worn Displays and Spearcons
    • ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline
Publications
Pace Layers and Research Products

Pace Layers and Research Products

David Chatting
,
Caroline Claisse
,
Sara Wolf
,
Ben Morris
,
Abigail C Durrant
PDF Cite
← I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication
Participation User Experience: A Call to Better Manage the Most Important Resource in User-Centered Design →

© 2019 – 2025 by Sara Wolf and Erik Wolf. This work is licensed under CC BY NC ND 4.0.