2025

(2025). Wax Arts With Honeybees – Taking First Steps Toward Multispecies Co-Creation. Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction.
(2025). Virtual Body Image Exercises for People with Obesity – Results on Eating Behavior and Body Perception of the ViTraS Pilot Study. BMC Medical Informatics and Decision Making.
(2025). Segen Interaktiv: Die Interdisziplinäre Entwicklung Eines Außerschulischen Lernortes zu Interreligiösen Segensräumen. Digitale Medien in Lehr-Lern-Konzepten der Lehrpersonenbildung in interdisziplinärer Perspektive: Ergebnisse des Forschungsprojekts Connected Teacher Education.
(2025). Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry. Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction.
(2025). Participation User Experience: A Call to Better Manage the Most Important Resource in User-Centered Design. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems.
(2025). Pace Layers and Research Products.
(2025). I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication . 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2025). How a Clinical Decision Support System Changed the Diagnosis Process: Insights from an Experimental Mixed-Method Study in a Full-Scale Anesthesiology Simulation. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems.
(2025). Do You Feel Better? The Impact of Embodying Photorealistic Avatars with Ideal Body Weight on Attractiveness and Self-Esteem in Virtual Reality. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2025). Avatars for the Masses: Smartphone-Based Reconstruction of Humans for Virtual Reality. Frontiers in Virtual Reality.
(2025). A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

2024

(2024). Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy. 2024 CHI Conference on Human Factors in Computing Systems.
(2024). Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2024). Still Not a Lot of Research? Re-Examining HCI Research on Religion and Spirituality. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems.
(2024). Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage. Companion Publication of the 2024 ACM Designing Interactive Systems Conference.
(2024). Partizipative und Sozialverantwortliche Technikentwicklung. Gesellschaft für Informatik e.V..
(2024). Navigating Intersections of Religion/Spirituality and Human-Computer Interaction. Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction.
(2024). Mediating the Sacred: Configuring a Design Space for Religious and Spiritual Tangible Interactive Artifacts. Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction.
(2024). Making Alternatives Through Design for Mediated Spiritual Practice. Proceedings of the Halfway to the Future Symposium.
(2024). From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics.
(2024). From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans. CHI 24 Conference on Human Factors in Computing Systems Extended Abstracts.
(2024). Exploring Virtual Reality for Religious Education in Real-World Settings. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2024). Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality. Frontiers in Virtual Reality.
(2024). (Un)designing AI for Mental and Spiritual Wellbeing. Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing.

2023

(2023). Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
(2023). The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics.
(2023). The God-I-Box: Iteratively Provotyping Technology-Mediated Worship Services. Proceedings of the 2023 ACM Designing Interactive Systems Conference.
(2023). SustainTourism – Experiencing Tourism From Home. Gesellschaft für Informatik e.V..
(2023). Partizipative und Sozialverantwortliche Technikentwicklung. Gesellschaft für Informatik e.V..
(2023). Holographic Augmented Reality Mirrors for Daily Self-Reflection on the Own Body Image. CHI 2023 WS28 Integrating Individual and Social Contexts into Self-Reflection Technologies Workshop.
(2023). Embodiment and Personalization for Self-Identification with Virtual Humans. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2023). Designing Tangible Interactive Artifacts for Religious and Spiritual Purposes. Companion Publication of the 2023 ACM Designing Interactive Systems Conference.
(2023). Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
(2023). Auswirkung von (virtuellen) Körperbildübungen auf das Ernährungsverhalten von Personen mit Adipositas – Ergebnisse der ViTraS-Pilotstudie. Adipositas - Ursachen, Folgeerkrankungen, Therapie.
(2023). Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness. 2023 CHI Conference on Human Factors in Computing Systems.
(2023). “If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual Reality. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
(2023). “hubbel”: A Hybrid Letterbox That Stimulates Civic Participation Through Local Information Sharing in Neighbourhoods. Proceedings of the 2023 ACM Designing Interactive Systems Conference.

2022

(2022). Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?. CHI 22 Conference on Human Factors in Computing Systems Extended Abstracts.
(2022). Virtual Human Coherence and Plausibility – Towards a Validated Scale. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2022). UNeedS: Development of Scales to Measure the Satisfaction and Frustration of 13 Fundamental Needs. Proceedings of Mensch Und Computer 2022.
(2022). Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services. Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems.
(2022). Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality. Frontiers in Virtual Reality.
(2022). Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality. 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
(2022). Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
(2022). Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality. Frontiers in Virtual Reality.
(2022). Collaborative Speculations on Future Themes for Participatory Design in Germany. i-com.
(2022). Co-Imagining Participatory Design in Religious and Spiritual Contexts. Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference.
(2022). Analyzing Eye Tracking Data in Mirror Exposure. 2022 Conference on Mensch und Computer.
(2022). ‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life Transitions. Interacting with Computers.

2021

(2021). The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. 2021 IEEE Virtual Reality and 3D User Interfaces (VR).
(2021). Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2021). Partizipative & Sozialverantwortliche Technikentwicklung. Gesellschaft für Informatik e.V..
(2021). Citizen Needs – To Be Considered: Requirements for Local Civic Participation Tools. i-com.
(2021). Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans. Frontiers in Virtual Reality.

2020

(2020). Partizipative & Sozialverantwortliche Technikentwicklung. Gesellschaft für Informatik e.V..
(2020). Participant's View: Short-Term Evaluation of Realizing PD Ideals. Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 2.
(2020). MindPeaks: Formative Evaluation Method of Mindfulness Meditation Apps. Companion Publication of the 2020 ACM Designing Interactive Systems Conference.
(2020). Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality. 2020 International Conference on Multimodal Interaction.
(2020). Experience Matters: Design and Evaluation of an Anesthesia Support Tool Guided by User Experience Theory. Proceedings of the 2020 ACM Designing Interactive Systems Conference.
(2020). Designing Ritual Artifacts for Technology-Mediated Relationship Transitions. Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction.
(2020). Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

2019

(2019). ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline. 2019 Mensch und Computer - Workshopband.
(2019). Supporting Multiple Patient Monitoring with Head-Worn Displays and Spearcons. Applied Ergonomics.
(2019). Rapid Preparation of Eye Tracking Data for Debriefung in Medical Training: A Feasibility Study. 2019 Human Factors and Ergonomics Society Annual Meeting.
(2019). Monitoring Vital Signs with Time-Compressed Speech. Journal of Experimental Psychology: Applied.
(2019). “Paint That Object Yellow”: Multimodal Interaction to Enhance Creativity During Design Tasks in VR. 2019 International Conference on Multimodal Interaction.